txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------



//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "LungeBackFlip"
Ability "InteractWithCrackedLEGODefault"
Ability "DefaultShootRunning" ( default_flags=< #has_param2, #shoot_has_param1, #shoot_has_param2 > )
Ability "Wall_Jump"
Ability "AtlasDodge"
Ability "Dash_Attack"
Ability "HyperJumpCarnage"
Ability "High_Jump"
Ability "Twirl"
Ability "AffectedByFirePhobiaArea"
Ability "CarnageWebSwing"
Ability "CanUseVineCutLEGO"
Ability "DangerSenseCarnage"
Ability "LongRangeWebGrab"
Ability "SpiderClimbing"
Ability "Regeneration"
Ability "ImmuneToToxic"
Ability "ToxicResistant"
ability "RedWebGrab"
ability "CanUseDualGrapples"
Ability "WalkOnTightRope"
Ability "TightRopeCreate"
ability "Type_Agility"
ability "Type_Spider"
Ability "AudioReactionDataCarnage"
Ability "AudioReactionDataVenomVOX"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = -0.04, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )
Ability "TransformToCarnageBig"

moving_icon_start
	action "Icon_Idle"
	cameraOffset y -0.13 z -0.17
moving_icon_end
Ability "AddMaskWhenUnderWater"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "Carnage_Bolt"
special_bolt_type "Carnage_Bolt"
Grapple_Gun_Locator = 0
Grapple_Gun_Locator_2 = 1
has_whip tex="26_LEGORedRope3D"
Tightrope_Tilt

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Venom"
vfxlevel_override "VFX_WebSwing" EXTRA_SLOT1
Ability "VFXFlag_WebRed"
Ability "Streaks_Venom"
Ability "RopeColour_Red"

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.25
		WidthScale 1.0
		MaterialScene  "VFX_Venom"
		MaterialSpecial "vVenom_STREAK_Ob1"
	EndStreakData